We Happy Few drops you immediately into Wellington Wells as Arthur, a redactor at the Department of Printing, Recycling and Archives - the game's equivalent of the Ministry of Truth in George Orwell's 1984. You'll pull yourself into the story." He likens it to life much of what you learn isn't taught to you directly, but if you pay attention, you get it. We're not just telling you everything, we're not pushing the story at you. "I guess you could call it a novelistic approach," Narrative Director Alex Epstein told me. The aim is not to handhold the player, instead letting them discover the lore of Wellington Wells through the eyes of the game's three protagonists. This is almost too much information, because Compulsion Games is hoping to do something a little different to other single player, story-driven titles. They are just as cruel and, without pills to suppress their unwanted emotions, consumed by a sense of guilt.īy subscribing, you are agreeing to Engadget's Terms and Privacy Policy. They're hunted, driven out of the comically stylized, neon town to the neglected countryside to survive amongst the Wastrels - vagrants who can't take Joy anymore after coming into contact with a bad batch. Joy is a part of daily life, and if you don't take it, you're labelled a Downer. Wellies and Wellettes thrive on this artificial joviality and chemically induced memory loss. They wear masks that show they're always smiling, and take a drug called Joy that keeps spirits high and perceptions favorably altered. One day, the Germans pulled out, which the residents of Wellington Wells call "the victory." Nobody really remembers how that came about, though, but not to worry - everyone's happy now. We Happy Few does use the concept of alternate history as inspiration, but the complexities of the conflict aren't really part of its story. The implication is most of the country descended into ruin while Wellington Wells surrendered, enduring German occupation for several years. America never got involved in World War II and Germany bested Britain. It's the swinging '60s, but not as we knew it. The inhabitants speak in a drawl common to Somerset and surrounding counties, though the local police force are cockneys, because all bobbies are born and bred in East London, apparently. We Happy Few is set on the island of Wellington Wells, somewhere off the west coast of England. At launch on August 10th, the game will follow three very different playable characters that, for one reason or another, don't fit in with their ever-jolly neighbors. And so We Happy Few has evolved over time to become a substantial story-driven adventure. The people wanted more, being particularly fond of the game's quirky characters and the player's interactions with them. Only, the world Compulsion had built was too alluring. It was a procedurally generated, roguelike survival game, intended to be relatively short and replayable. The following year, the game launched on early access programs for both the PC and Xbox One. Compulsion Games first captured attentions in 2015 with its creepy, atmospheric trailers, also launching a successful Kickstarter campaign to fund continued development of its dystopian title. We Happy Few has come to fruition in a unique way.
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